In my last blog post, I mentioned that training is one of the things you need, if you are to succeed in the field of interactive art. In today’s blog post, I will explore that subject further: by way of detailing the three ways in which people normally acquire training in interactive art.
The first way in which people normally acquire training in interactive art is by signing up for specialized courses in this particular form of art. There are places where you can sign up for such specialized courses in interactive art. Under this scheme, you get to study nothing else, but interactive art and all that it entails. Under this scheme, people get to study all facets of interactive art, and the people who take the said specialized courses in interactive art tend to end up being the very best people in the field. That is as long as they happen to have had some basic talent when they signed up for the specialized courses in interactive art.
The second way in which people normally acquire training in interactive art is by going through general art courses, in which interactive art is normally included as a unit of study. Under this scheme, interactive art is studied as just one unit/course credit in a broader course. Often, the skills that people acquire through this type of study turn out to be nonetheless enough to enable them to be reasonably good practitioners of interactive art.
The third way in which people normally acquire training in interactive art is by working as apprentices to practitioners of the art. This can be either through a formal apprenticeship program or, more commonly, through an informal scheme. The informal scheme is where, for instance, someone gets work in an interactive art scheme, and ends up acquiring skills in interactive art over time. The training here is usually purely practical, and depending on the level of inherent artistic talent that one has, this form of training can actually end up being excellent.